Trapped on an island lost at sea, six weird survivors lost are we.
Mashing the survival genre with an engrossing story-driven narrative, Dyscourse offers something new and refreshing to PC gamers that will stick with them for some time.
Following a plane crash, barista Rita wakes up on an island with five other survivors with no idea of where they are. They gather together for shelter and decide they need to find a way off the island, however not all of them get on with each other, and it quickly becomes apparent that the only rational one up for making any decisions is Rita. So with her wits about her, she begins to lead a rag tag group of strange survivors on a quest to escape the strange island.
At first it sounds like Dyscourse is playing it safe as a by-the-book shipwreck story, but as soon as characters begin to converse with each other you realise that this isn’t a game about survival, it’s about making life or death decisions.
The moment you start the game you’re given the choice to either scare or attack some crabs. Depending on your choice someone will get hurt, this quickly instils the idea that no choice is without consequence and sometimes people are going to get hurt along the path to salvation. Not all choices are like this mind you, some are just for light hearted jokes or story development, such as the choice to adopt a vinyl disk and give him a name. However it’s the concept that any decision, no matter how big or small, could have catastrophic consequences later down the line.
A personal stand out moment was when I offered to give my last bit of food to a young man who I had previously let get burnt by a fire. Everyone else agreed that it was fair and respectable. But later on when we didn’t have enough beds in ice cold weather, one of the characters said that he deserved to have the bed because I didn’t feed him two days ago.
He even brought up the fact I didn’t even talk to him before giving the food away. And when I tried to argue, he pulled out the fact he told me about is failing marriage and trusted me. It was one of those small things that left a big annoyed grin on my face as I clenched my fingers, the words “I knew that would come back to bite me in the arse” echoing through my mind.
Dyscourse is a short but highly repayable adventure. With each decision changing who will survive and how the game will end, you’ll want to play through multiple times to see how you find a way to make everything perfect. I do wish there were a few more opportunities for Rita to show more of her dark humour and snappy attitude, and it wouldn’t hurt for some Bioware-like flirting options, but other than that there is very little to complain about.
I would recommend Dyscourse to anyone who enjoys having their choices impact a well written story, and those who are fans of the Telltale adventure games or old school point-and-click games will find tons to love in this neat little package.
You should be playing Dyscourse!