Dragon Ball Z Xenoverse 2 DLC pack 1 impressions

Some great new content to an already fantastic game.

I loved Xenoverse 2, claiming that it was one of the best Dragon Ball Z games to come out since Dragon Ball Z: Budokai Tenkaichi 3.

So I was overjoyed when I got the chance to check out the games DLC pack that promises to add loads of content, and boy is there a lot of new things to mess about with.

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First off is the new master, Hit. Hit is from Dragon Ball Super’s universe 6 and can use time bending powers to defeat his enemies. Originally you could only unlock him via the Dragon Balls, and all his powers were exclusive to him. But now, you can train under the assassin to gain access to his plethora of powers for yourself!

Be warned though, for while his abilities may be powerful, they’re also incredibly difficult to pull off. For the first time it felt like I had to actually train to understand how to use the abilities, it felt like an actual lesson.

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Another new addition are three more side quests. While all side quests in the game boil down to beating people up, these ones are truly difficult. The enemies have massive health bars and deal massive damage, all the while taking very little damage in return.

It would be annoying, but the missions try to follow some of the events from Super, and having the characters talk over the fight makes it seem less dull. But while their difficulty rankings are low in the menus, only high level players should tackle these.

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But the DLC packs biggest draw is by far the two new characters, Frost and Cabba from Dragon Ball Super. And the two new fighters are…well… a mixed bag.

Frost is pretty much a combination of both Final Form Friza and Kid Buu, offering some pretty good speed and reach. Sadly, while nearly all his move slots are filled, he only has two original moves of his own. His basic move is a evasive backflip that seems pretty useless if the player has any stamina left, meanwhile his ultimate is an attack that does little damage, but poisons the enemy and slowly kills them over time. He’s by no means a bad character, he’s just not all that great.

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Cabba meanwhile is incredibly fun. Again, like Frost, he only has two moves of his own, but one of them is such an overpowered move it’s wonderful. Cabba can unleash a circular wave (similar to Cell’s explosive wave) with a massive area of effect that traps the enemy and deals damage. This continues for as long as Cabba has Ki, so having a full bar can deal massive damage. But then, just when they’re sent flying and think it’s all over, Cabba suddenly unleashes a barrage of shots that deal even more damage. Combining this with his Super Saiyan ability, and he can absolute decimate most opponents.

While it’s great to have more characters from Super, there are some issues.

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My biggest gripe with the two new characters is that they haven’t been that prominent in the series yet, and so they don’t have a lot of moves. It would have made more sense to bring in a character like Zamasu who has a wide range of skills, plus would allow us to finally play as a Supreme Kai in the Xenoverse series.

But with the Universal tournament coming up in Super, hopefully we’ll get to see some new moves from these characters that could get patched into the game that could change these characters mediocre to powerful warriors.

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I’ve got to say, it’s pretty good for the first DLC pack! There are plenty more DLC packs planning to come out over the next year, and I’ll do my best to cover them as they release.

Are you excited for playing the Xenoverse 2 DLC? Let me know in the comments below, and keep it here for all your Dragon Ball Xenoverse 2 needs!

Thanks to Bandai Namco for supplying a review code

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